Call for speakers is now open!
We're inviting the audio developer community to help shape ADCx Copenhagen. If you have work, ideas, or experience worth sharing, whether you're a student or a seasoned engineer, we'd like to see your proposal.
What we're looking for
ADCx talks span research, engineering practice, emerging technologies, tools, programming languages, methodologies, standards, creative aspects of work, and career paths. We aim for a balance of deep technical content and accessible talks for newer developers. Experimental projects are welcome.
Possible topics
- DSP, audio processing, synthesis, analysis
- Medical audio, hearables
- Acoustics, measurement, vibration
- Music tech, DAWs, plug-ins
- Game audio
- Machine Learning and AI for audio
- 3D/VR/AR audio
- Audio software and hardware architecture and design
- Languages for audio (C, C++, Rust, Python, Matlab, JavaScript/WebAssembly, ...)
- Development tools and processes
- Performance and real-time work
- Embedded systems and firmware
- Best practices, testing, QA
- Career development in audio
Talks are 18 minutes without time for Q&A. There will be plenty of time to dive deeper during the breaks and networking sessions, or to keep in touch on any topics on our Discord server.
We want a broad mix of voices, especially those not often heard. If you have questions or need support, write us at info@audio.dev
We expect speakers to present live in Copenhagen, but we may add a few streamed slots if needed.
We do not program talks focused on commercial products. For a sponsored session, please contact us directly.